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Creating Anime with Poser



Creating Anime with Poser
Author: SnowSultan Printable Version
Step 1: Step 1
Step 2: Step 2
Step 3: Step 3
Step 4: Step 4
Step 5: Step 5
Step 6: Step 6
Step 7: Step 7
Step 8: Postwork Tips
Step 9: Clean Up
Step 10: Quick Step Listing
Tools Needed
* Poser




Introduction
Hi, and thanks for reading this tutorial. First, I would like to thank Studio Maya for the original inspiration to help me explore and further develop this technique. Please visit his site at http://www.3digitalcrafts.net/studiomaya/

The reason that 3D renders never look like traditional anime is largely because anime uses simple shading. Anime shadows generally do not become darker as they receive less light; an area is either shaded or it is not. Shadows are also usually hard-edged and rounded or triangular on anime figures, while realistic shadows do not have well-defined edges. Poser\'s Cartoon w/Line mode can create these style of shadows to some degree, and we will put them to use in this tutorial.





Step 1 - Step 1



We will be using an anime Poser figure created by justfit at Play With Poser. If you do not already have this figure, you can download it for free at http://homepage2.nifty.com/zokeimaster/ Please be kind and do not complain to the webmaster if you are unable to download the figure immediately. This technique will work with any figure, and you can achieve some interesting American-style comic images by using a more properly proportioned human figure anyway. In this example, we loaded the figure, put some clothes and hair on her, and posed her. DO NOT use transmapped hair, use an old "plastic-style" one (like the hair props that come with Poser). Don't worry about the lighting or texturing just yet either, just get the figure posed and ready for now. I'm also just using a white background in this example to keep things simple.

Step 2 - Step 2



Go into the Materials screen and CLEAR ALL TEXTURES AND HIGHLIGHTS from the actual human figure. Textures may remain on clothing, but different textures can sometimes yield unpredictable results. You may also leave eye textures on the figure if you want, but again, the results can sometimes be unusual. Exit the Materials menu and the figure's skin should be white. Switch to Cartoon w/Line mode and the figure's skin will appear grey. Now choose the Fill tool and choose a flesh tone near the center of the "flesh bar", as shown in the image. Something right near the vertical line is a good choice. Fill in the skin tones in this flesh, including the lips. You may choose a dark brown or black for the eyebrows though, but be careful not to simply color Victoria's eyebrows this way or you will get the dreaded "Groucho Marx brows". :) Try using a brow thinning morph first for best results. Color the clothing and hair the same way.

Step 3 - Step 3



OK, now for the most important part - lighting. Delete all but one light and change the remaining light to solid white. In Cartoon w/Line mode, Spotlights and Infinite lights give the same results, but you still need to make sure the one light that's left is an Infinite one because we will also be using the regular Textured Preview mode as well. Positioning the light is the most important step in this tutorial, and here are some basic tips to keep in mind.







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