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Pilgway 3D-Coat 3.3.04 x32/x64 (2010)



Pilgway 3D-Coat 3.3.04 x32/x64 (2010)
Pilgway 3D-Coat 3.3.04 x32/x64 (2010) | 433 MB

Company Pilgway Studio, owned by Ukrainian developer, continues to refine its program 3D-Coat 3.0, which is a convenient and useful tool for texturing and detail of 3D-objects, designed for 3D-artists and designers, and are aimed primarily at game developers.
Year: 2010
Version: 03/03/2004
Developer: Pilgway
Platform: x32/x64
Compatibility with Vista: complete
Language: English and Russian
Medicine: Present
System requirements:
* OS: Windows 2000, XP, Vista
* Processor: 1.2 GHz or better
* Memory: 512Mb (4096 recommended)
* Video: Radeon 9200/Nvidia 5600 128Mb (256 recommended) or better
* DirectX 9.0c or higher for Windows, OpenGL 2.0 for MacOS
The new version of 3D-Coat:
* Improved capacity sculpting: Added Voxel sculpting allows you to work without any topological constraints. It is not based on surface deformation, and on the construction and filling volume.
3D-Coat V3 supports NVIDIA CUDA technology, which improves performance when working on the interior sculpting.
* Per pixel painting - the possibility of per pixel drawing on polygonal surfaces.
* Improved tools for changing the topology.
* Improved user interface. The new customizable interface is divided into several functional panels, each of which has its own set of hot keys and join the panels.
* Improved tools for UV mapping.
* Added ability to visualize the scene with such parameters as: antialiasing, depth of field, ambient occlusion and soft shadows.
* Now you can customize the background scene: You can use a gradient, an image or panoramic image.
What's new in 3D-Coat version 3?
* Voxel skultping - allows any form without any topological constraints as well as create intricate details "out of nothing"! You can change the topology as you wish. This approach gives a complete feeling of freedom during the virtual sculpting - sculpting. It is not based on the change in the shape of the surface, and on the construction and filling volume (volume + pixel = voxel). Feel like a real artist, do not hesitate about polygons and structure, simply expressing himself as a true creative artist!
* Per-pixel painting - quick and accurate approach to coloring. Allows you to perform layer-coloring and draw maps of displacement (displacement painting) on a low-polygon and high polygon objects, without distorting the original geometry. With this method you can draw a texture map directly at the site, which is ideal for the constituent elements in low-polygonal games. As a guide you can use the imported map normals.
* More sophisticated tools retopologizatsii. New Tool Cap (Cap) allows to fill the holes and finish retopologiyu tails or toes with just one click!
* Enhanced program interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has its own set of shortcut keys and attached panel. Also, you can easily maintain their own
interfeysa.Vy layouts can easily maintain their own preferences.
* Enhanced UV-mapping tools. You can move, rotate and scale the individual

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