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Digital Tutors - Introduction to Modo



Digital Tutors - Introduction to Modo
Digital Tutors - Introduction to Modo
English | SVQ3 788x648 | MP3 48 Kbps | 1.07 GB
Genre: eLearning

Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists.

Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch;

Lesson Outline (61 lessons)

1. Exploring the basics of the interface
2. Navigating the interface
3. Using the help system
4. Working with scene files
5. Setting scene preferences
6. Organizing scene items
7. Getting information about your scene
8. Changing view port layouts
9. Customizing the interface
10. Using the workplane
11. Working with tools and the tool pipe
12. Geometry essentials - Working with subdivision surfaces
13. Changing settings for displaying geometry
14. Working with selections
15. Creating primitive geometry
16. Using the pen tool and solid sketch
17. Modeling with curves
18. Options for transforming geometry/Using snapping
19. Transforming elements
20. Using falloffs to modify tools
21. Using deformers
22. Options for smoothing geometry
23. Modifying subdivision edges
24. Slicing geometry
25. Using tools to add geometry
26. Combining and merging geometry
27. Removing and flipping polygons
28. Duplicating mesh items
29. Cloning geometry
30. Using Arrays to create large groups
31. Using Mesh Paint to place geometry
32. Essentials of UV layout
33. Using different UV projection methods
34. Using Unwrap and UV Peeler to layout UVs
35. Manipulating the UV layout
36. Essentials of sculpting
37. Using the sculpting tools
38. Combining sculpting tools with brushes
39. Using image-based sculpting
40. Texture mapping essentials
41. Changing material settings
42. Adding layers in the Shader Tree
43. Piping layers into different texture effects
44. Blending layers in the Shader Tree
45. Using the Paint tools
46. Combining brushes with the Paint tools
47. Using Image Ink to paint geometry
48. Animation essentials
49. Changing animation settings
50. Setting key frames
51. Editing key frames in the graph editor
52. Essentials of rendering
53. Changing render settings
54. Changing environment settings
55. Using cameras
56. Adding and modifying lights
57. Lighting with luminous polygons
58. Using global illumination and HDR(high dynamic range)
59. Adding backdrops
60. Adding new render outputs
61. Rendering animation / turntables

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Digital Tutors - Introduction to Modo


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  1. hinoyele
    Currently OfflineOffline
    hinoyele says:
    Thanks

    P 24 May 2010 06:36     #1
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