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3Dmotive - Cascade Beginner??™s Guide - Volumes 1-3



3Dmotive - Cascade Beginner??™s Guide - Volumes 1-3

3Dmotive - Cascade Beginner??™s Guide - Volumes 1-3 | 2.93 GB


Volume 1
http://www.3dmotive.com/new-release-cascade-the-complete-beginners-guide-vol-1/
3dmotive has teamed up with William Kladis to happily bring you one of the most robust and thorough introductory guides on Unreal Cascade there is. With nearly 7 hours of training, this course is aimed at getting anyone who wants to learn or refine their FX skills inside of UDK. Start at the very basics of particles in a game engine, avoid common technical and workflow mistakes that beginners often make, and learn about the most commonly used modules needed to make most FX. Also, we will cover the key elements of a what makes a good effect, as well as texturing techniques to make particles from existing images and from scratch.Volume 1 of the Cascade Beginner??™s Guide covers an introductory look at the Cascade Interface, Core FX modules you need to know to get started making FX, Color Values and Material setup Basics, Particle Locations, as well as taking you through the entire process of building your first Health Pickup particle system!Be on the lookout for Volumes 2 and 3 in the coming weeks, where we will continue with lessons covering smoke, light rays, flipbooks, trails, fire, swirls and vortexes, and even create a flaming sword FX from scratch! If you??™ve ever had an interest in creating FX inside of UDK, this series has you covered!

Volume 2
http://www.3dmotive.com/new-release-cascade-complete-beginners-guide-vol-2/
3dmotive and William Kladis continue with Part 2 of The Complete Beginner??™s Guide to Cascade, picking up right where we left off last week. This course continues to refine the skills you are learning to better grasp Cascade in UDK.Volume 2 of the Cascade Beginner??™s Guide starts by taking you through the entire process of building your first Health Pickup particle FX, adding smoke and a light ray to the pickup, and testing it in game. Then, we move on to the basics of Flipbooks and fire, go over how to create a smoking rocket trail, creating a lightning ball effect, and wrap up with some bonus materials on improving flippbooks using After Effects.Be on the lookout for Volumes 3 next week, where we will continue with lessons covering the Orbit Module, ribbons, optimization, swirls and vortexes, and even create a flaming sword FX from scratch! If you??™ve ever had an interest in creating FX inside of UDK, this series has you covered!

Volume 3
http://www.3dmotive.com/new-release-cascade-the-complete-beginners-guide-vol-3/
This week, 3dmotive wraps up our monster series from William Kladis on the complete introduction to Visual FX inside of UDK. This series is targeted for the absolute beginner, and if you??™ve ever had an interest in making particles or FX inside of UDK, this series is for you! With over 7 hours of training, this series is aimed at getting you up to speed on many of the most commonly used FX and particles seen in games. Bill Kladis does an amazing job breaking down many of the confusion around Cascade, and gets straight to the point with what it takes to make some killer particles systems!Volume 3 of the Cascade Beginner??™s Guide picks up right where we left off last week, covering the Orbit Module, ribbons, optimization, swirls and vortexes, and even create a flaming sword FX from scratch! If you are just getting started, be sure to check out Volume 1 and Volume 2 to get caught up!

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