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Era-1930 Complete

Era-1930 Complete


Description:
Era-1930 Complete

Info:
  http://www.renderosity.com/mod/bcs/index.php?ViewProduct=23959  

Digital Tutors UV Master in ZBrush 3.5

Digital Tutors UV Master in ZBrush 3.5

Digital Tutors UV Master in ZBrush 3.5 | 285 MB
Genre: eLearning

In this series of lessons, we will learn how to use the UV Master within ZBrush 3.5. The UV Master is a Pixologic-developed plug-in, which allows us to effortlessly create unwrapped UVs for our characters within ZBrush. By using this plug-in, the entire UV layout process can be accomplished in a matter of minutes, allowing us to dedicate more time to the sculpting and texturing of our characters in ZBrush. During this course, we will teach you everything you need to start using the UV Master, including the use of control painting to define UV seams, using density maps to control UV spacing, saving and loading control maps, and several other innovative features. Along the way, we will also make you aware of some common issues and complications that you may run into when using the UV Master, as well as how you can usually work around them.

VTC.com Programming with Alice Tutorials

VTC.com Programming with Alice Tutorials
VTC.com Programming with Alice Tutorials | 297 MB
Genre: eLearning

Alice is a 3-D programming language that makes it easy to create an animation for creating applications, telling a story, or playing an interactive game. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience. This course by Arthur Lee assumes no prior programming background and uses a building block approach beginning with simple Alice features and examples while gradually introducing more complex features. Sample programs are provided to be referenced by the user to enhance their learning experience.

Digital Tutors - UV Master in ZBrush 3.5

Digital Tutors - UV Master in ZBrush 3.5
Digital Tutors - UV Master in ZBrush 3.5
English | VP6F 782x646 | MP3 96 Kbps | 285 MB
Genre: eLearning

In this series of lessons, we will learn how to use the UV Master within ZBrush 3.5.

The UV Master is a Pixologic-developed plug-in, which allows us to effortlessly create unwrapped UVs for our characters within ZBrush. By using this plug-in, the entire UV layout process can be accomplished in a matter of minutes, allowing us to dedicate more time to the sculpting and texturing of our characters in ZBrush. During this course, we will teach you everything you need to start using the UV Master, including the use of control painting to define UV seams, using density maps to control UV spacing, saving and loading control maps, and several other innovative features. Along the way, we will also make you aware of some common issues and complications that you may run into when using the UV Master, as well as how you can usually work around them.

Digital Tutors - Getting Started with Toxik 2010

Digital Tutors - Getting Started with Toxik 2010
Digital Tutors - Getting Started with Toxik 2010
English | VP6F 782x646 | MP3 96 Kbps | 333 MB
Genre: eLearning

In this series of lessons we'll learn how to get started using the compositing software Toxik. Using Toxik we can quickly color correct, mask, composite or animate still images and image sequences.

We'll begin this project by learning the basic composition creation process, learning how to move around the Toxik user interface, begin compositing images together and render out our finished material. We'll then move into the common uses of Toxik such as Color Correction, Garbage Masks, blending Modes, and Animation. Toxik 2010 introduces some workflow changes that make it easier and quicker to use. We'll also learn about the Tool Options panel and how to use Presets inside of Toxik.

Digital Tutors - Modeling Cartoon Props in 3DS Max 2010

Digital Tutors - Modeling Cartoon Props in 3DS Max 2010
Digital Tutors - Modeling Cartoon Props in 3DS Max 2010
English | VP6F 782x646 | MP3 96 Kbps | 553 MB
Genre: eLearning

In this course we will build a stylized super-computer in 3ds Max.

When building props and set pieces, even those of the more simplified variety, it's sometimes difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course we will use the modeling tools in Max to build a cartoony super-computer. We'll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we'll learn to use modifiers to achieve a cartoony, stylized look. Upon completion, you'll be able to start building up your own stylized props and set pieces to enhance the 3d worlds you create.

Digital Tutors Getting Started with AutoDesk Toxik 2010

Digital Tutors Getting Started with AutoDesk Toxik 2010

Digital Tutors Getting Started with AutoDesk Toxik 2010 | 333 MB
Genre: eLearning

In this series of lessons we'll learn how to get started using the compositing software Toxik. Using Toxik we can quickly color correct, mask, composite or animate still images and image sequences. We'll begin this project by learning the basic composition creation process, learning how to move around the Toxik user interface, begin compositing images together and render out our finished material. We'll then move into the common uses of Toxik such as Color Correction, Garbage Masks, blending Modes, and Animation. Toxik 2010 introduces some workflow changes that make it easier and quicker to use. We'll also learn about the Tool Options panel and how to use Presets inside of Toxik.

Ad0be Acrobat 9 Professional 9.3.2

Ad0be Acrobat 9 Professional 9.3.2

Ad0be Acrobat 9 Professional 9.3.2 | 891 MB

AutoPlay Media Studio 8.0.1.0 + Portable

 AutoPlay Media Studio 8.0.1.0 + Portable

AutoPlay Media Studio 8.0.1.0 + Portable | 152 MB

AutoPlay Media Studio is built from the ground up to be easy to use. Even if you have absolutely no programming experience you'll be able to get started creating your own custom applications in just minutes. No need to memorize a bunch of code, with AutoPlay Media Studio you let the application do the work for you. The built in wizards simplify common tasks like scripting and publishing so that anyone can point and click their way to fantastic projects quickly and easily.
Even if you have no programming experience you can create your own custom software - with comparable features and performance to software products built by professional programmers using C / Java. AutoPlay Media Studio is a full blown rapid application development platform with a wide selection of options and support for most popular technologies. Owning AutoPlay Media Studio is like having your own professional software programmer on call 24 / 7.

Software

Digital Tutors - Creating Facial Topology in Maya 2011

Digital Tutors - Creating Facial Topology in Maya 2011
Digital Tutors - Creating Facial Topology in Maya 2011
English | VP6F 782x646 | MP3 96 Kbps | 434 MB
Genre: eLearning

In this course, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible.

For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.

Graphic art work wallpaper 39

Graphic art work wallpaper 39

Graphic art work wallpaper 39
JPG files

Digital Tutors Creating Facial Topology in Maya 2011

Digital Tutors Creating Facial Topology in Maya 2011

Digital Tutors Creating Facial Topology in Maya 2011 | 434 MB
Genre: eLearning

In this course, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.

Unique wallpapers from Europe. Part 78

Unique wallpapers from Europe. Part 78

Unique wallpapers from Europe. Part 78

Images (Jpg) | 1280x1024 - 2560x1600

Unique wallpapers from Europe. Part 82

Unique wallpapers from Europe. Part 82

Unique wallpapers from Europe. Part 82

Images (Jpg) | 1280x1024 - 2560x1600
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