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Topgfx Free 3D Models » Tutorial » cmiVFX Houdini L-Systems Essentials 1,2
cmiVFX Houdini L-Systems Essentials 1,2
cmiVFX Houdini L-Systems Essentials 1,2
1 Gb | eLearning
Upon general request,this is the first video ever released about this immense and yet not well-known field of computer graphics. L-systems are a very useful language for describing fractal looking objects and branching structures.
L-SYSTEMS ESSENTIALS (Using L-Systems with Houdini, video 1)
Upon general request,this is the first video ever released about this immense and yet not well-known field of computer graphics. L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.
In these videos, we want to unleash the power of the l-systems by showing you the maximum of different things you can make with them:
From the large topic of plant and tree modeling to tentacle animation, wire DOPs, lightning effects, complex crack generation, snowflakes, corals, L-system based surfaces, city pattern creation, blood flow through bronchus, making L-systems more scriptable and much more ( generalized recursive modeling). For plants, instead of showing you in full detail how to model an orchid and let you find your way alone to model a tulip or liliac we took another smooth but yet very in-depth and comprehensive approach where you will learn ALL the techniques and acquire methodology to model ANY plant or tree through complete key examples.
L-SYSTEMS ESSENTIALS 2 (Using L-Systems with Houdini, video 2)
L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.
In these videos, we want to unleash the power of the l-systems by showing you the maximum amount of a variety of things you can make with them. From the large topic of plant and tree modeling to tentacle animation, wire DOPs, lightning effects, complex crack generation, snowflakes, corals, L-system based surfaces, city pattern creation, blood flow through bronchus, making L-systems more scriptable and much, much more (generalized recursive modeling).
Following the first video, this second release gives you some precious information to continue, if you want to render your plants non-photorealistically (painterly for example), or if you want to grow some plants on surfaces. It even teaches how to go beyond standard l-stsems with new enhanced nested l-systems to have an unprecedented level of sophistication in your structures design.
L-SYSTEMS ESSENTIALS (Using L-Systems with Houdini, video 1)
Upon general request,this is the first video ever released about this immense and yet not well-known field of computer graphics. L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.
In these videos, we want to unleash the power of the l-systems by showing you the maximum of different things you can make with them:
From the large topic of plant and tree modeling to tentacle animation, wire DOPs, lightning effects, complex crack generation, snowflakes, corals, L-system based surfaces, city pattern creation, blood flow through bronchus, making L-systems more scriptable and much more ( generalized recursive modeling). For plants, instead of showing you in full detail how to model an orchid and let you find your way alone to model a tulip or liliac we took another smooth but yet very in-depth and comprehensive approach where you will learn ALL the techniques and acquire methodology to model ANY plant or tree through complete key examples.
L-SYSTEMS ESSENTIALS 2 (Using L-Systems with Houdini, video 2)
L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.
In these videos, we want to unleash the power of the l-systems by showing you the maximum amount of a variety of things you can make with them. From the large topic of plant and tree modeling to tentacle animation, wire DOPs, lightning effects, complex crack generation, snowflakes, corals, L-system based surfaces, city pattern creation, blood flow through bronchus, making L-systems more scriptable and much, much more (generalized recursive modeling).
Following the first video, this second release gives you some precious information to continue, if you want to render your plants non-photorealistically (painterly for example), or if you want to grow some plants on surfaces. It even teaches how to go beyond standard l-stsems with new enhanced nested l-systems to have an unprecedented level of sophistication in your structures design.
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