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Nucleon BI Studio 10.8.199.0419

Nucleon BI Studio 10.8.199.0419

Nucleon BI Studio 10.8.199.0419 | 54.7 Mb

Nucleon BI Studio is a powerful and innovative business intelligence, data reporting, data visualization, data mining, data science and data analysis software for the relational and NoSQL systems. Using BI Studio, you can easily connect to any data source, analyze and visualize using provided business intelligence modules and features.

Mavka - Mavkaggedy

Mavka - Mavkaggedy


http://www.renderosity.com/mod/bcs/mavka/80108
http://www.renderosity.com/mod/bcs/mavkaggedy/82046

?™?Mavka

Wallpapers. Classic Cars 1.

Wallpapers. Classic Cars 1.


Wallpapers. Classic Cars 1. | Colourful Wide-wallpaper

208 jpeg | 1536x1024,2048x1536 | 109,0 MB

PSDTut+ Complete 380 Lessons HTML Rip with Project Files (6.33Gb)

PSDTut+ Complete 380 Lessons HTML Rip with Project Files (6.33Gb)


PSDTut+ Complete 380 Lessons HTML Rip with Project Files


English | 1024x768 MP4 5pfs 298kbps | Mp3-37kbps | 6.33 GB

Genre: Video training

Boris FX Bundle

[center]Boris FX Bundle
Boris FX Bundle | 964.10 MB

BISK Education CPA Review

BISK Education CPA Review
BISK Education CPA Review
English | ISO | 4.96GB
Genre:eLearning

Stock Photo - 3d villain

Stock Photo - 3d villain

Stock Photo - 3d villain
5 Jpeg | 72DPI | 5000x 5000 | 25 Mb

7 The Best Photoshop Tutorials | 1.93 GB

7 The Best Photoshop Tutorials | 1.93 GB

7 The Best Photoshop Tutorials | 1.93 GB
Contents: Lesson number 1 Creating a fantasy scene of "Mother Nature". Lesson number 2 If you are using a tool Deformations and some tricks we make the smoke transformed into the image of the skull. In this technique, there are many results and applications of water, clouds and other material. And more....

Gnomonology - Making Of Smile

Gnomonology - Making Of Smile

Gnomonology - Making Of Smile | RapidShare | RAR 3.5 Gb

This demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, "Smile" was created in eight hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques. In Chapter one, a personal sketch is chosen to develop into a 3D image. It is then imported into Maya and a methodology for aligning the 3D camera to the image is discussed. A simple base mesh is tweaked and edited to work with the design, then exported to Headus UVlayout. With the base mesh complete, it is ready to be sent to Zbrush for sculpting.
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