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Modeling a Character in 3DS Max (2nd Edition)



Modeling a Character in 3DS Max (2nd Edition)
Modeling a Character in 3DS Max (2nd Edition)
Jones & Bartlett Publishers | January 10, 2005 | English | ISBN: 155622088X | 584 pages | PDF | 63.18 MB


Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the behinning modeler. It establishes a flecible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.
In this highly anticipated update of the best-selling character modeling book, Paul Steed writes this book geared towards the behinning modeler. It establishes a flecible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters. The Author (Paul Steed), is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly 14 years, and is currently the Creative Director for Xbox at Microsoft. His career spans six companies and over 15 shipped titles or online products. Most well-known for his character models, animations, and plan files while at id Software (Quake II, Quake III Arena, and Quake III Team Arena), he also worked on the Wing Commander series at Origin Systems. As a producer at WildTangent, he used the Internet to unleash a small but popular online-delivered, Tempest-inspired third-person shooter called Betty Bad. His popular dancing girl visualizers that work with the Winamp plug-in remain some of the most highly downloaded pieces of content. Steed has written articles for Game Developer magazine and tutorials for his "Thinking Outside the Box" column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference and is into-high polygon women, his family, his truck, and playing pool.

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