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3D Buzz - Unity 3 Fundamentals eLearning



http://www.gfxtra.com/uploads/posts_images/5/5/55761/f3a9162194d3.jpg 3D Buzz - Unity 3 Fundamentals eLearning | 1.54 GB Welcome to Unity Fundamentals, an intensive and in-depth training set for Unity 3 game development software. This training set spans over 200 videos covering more than 20 topics, each broken up into reference-like bite-sized chunks, making it your perfect companion for learning Unity! The goal of Unity Fundamentals is to approach Unity from the standpoint of the software. This isn’t a game scripting class, nor is it focused on actual game design. Its intention is to make you feel completely at home with Unity as a game editing and development tool. This means that we spend our time focusing on each individual aspect of Unity’s feature set, showing you how to get the results you want from the software.
Section 1 - Introduction • 1 - Introduction • 2 - Getting Unity Section 2 - Terminology • 1 - Introduction • 2 - Projects • 3 - Scenes • 4 - Packages • 5 - Prefabs • 6 - GameObjects • 7 - Components • 8 - Assets • 9 - Scripts Section 3 - Our First Level • 1 - Introduction • 2 - Project Creation • 3 - Initial Terrain Setup • 4 - Saving Scene • 5 - Terrain Toolkit • 6 - Terrain Sculpting • 7 - Play Testing • 8 - Testing and Adjusting • 9 - Adding Terrain Assets • 10 - Procedural Texturing • 11 - Texture Painting • 12 - Adding Trees • 13 - Adding Details • 14 - Skyboxes • 15 - Sun and Lens Flare • 16 - External Assets • 17 - Importing FBX Files • 18 - Collision Objects • 19 - Water • 20 - Snow Effect • 21 - Fog and Ambient Light • 22 - Adding Steam Effect • 23 - Camp Fire Effect • 24 - Camp Fire Sound • 25 - Wind Sound • 26 - WindZone • 27 - Lightmapping • 28 - Build and Wrap-up Section 4 - Primary Interface • 1 - Interface at a Glance • 2 - Scene View vs. Game View • 3 - Maya-style Viewport Navigation • 4 - FPS-style Viewport Navigation • 5 - Scene Gizmo • 6 - Draw Modes • 7 - Render Modes • 8 - Viewport Functions • 9 - Game Aspect • 10 - Game View Toolbar • 11 - Main Menubar - File • 12 - Main Menubar - Edit • 13 - Main Menubar - Assets • 14 - Main Menubar - GameObjects • 15 - Main Menubar - Components • 16 - Main Menubar - Terrain • 17 - Main Menubar - Window • 18 - Main Menubar - Help • 19 - Toobar - Transform Tools • 20 - Toolbar - Pivot & Local/Global • 21 - Toolbar - Play Controls • 22 - Layer Dropdown • 23 - Toolbar - Layout Dropdown • 24 - Project View - Overview • 25 - Project View - OS Folder Structure • 26 - Project View - Linking • 27 - Project View - Creating • 28 - Project View - Search • 29 - Hierarchy - Overview • 30 - Hierarchy - Linking • 31 - Hierarchy - Creating • 32 - Heirarchy - Search • 33 - Inspector - Overview • 34 - Inspector - Properties - Play Mode Section 5 - Secondary Interface • 1 - Animation View - Overview • 2 - Animation View - Animating Transforms • 3 - Animation View - Other Properties • 4 - Animation View - Working with Curves • 5 - Animation View - Reusing Curves • 6 - Profiler • 7 - Console • 8 - Render Settings • 9 - Project Settings - Input • 10 - Project Settings - Tags • 11 - Project Settings - Audio • 12 - Project Settings - Time • 13 - Project Settings - Player • 14 - Project Settings - Physics • 15 - Project Settings - Quality • 16 - Project Settings - Network • 17 - Project Settings - Editor • 18 - Preferences - General • 19 - Preferences - Colors • 20 - Preferences - Keys Section 6 - Customizing the User Interface • 1 - Docking and Undocking • 2 - Adding and Removing • 3 - Saving and Loading Layouts Section 7 - Working with Game Objects • 1 - Intro • 2 - Creating • 3 - Moving • 4 - Rotate • 5 - Scale • 6 - Duplication • 7 - Parenting • 8 - Adding, Resetting, & Removing Components Section 8 - Working with Prefabs • 1 - Intro • 2 - Creating Prefabs • 3 - Prefab Instancing Section 9 - Working with Packages • 1 - Intro • 2 - Exporting and Importing Packages Section 10 - Snapping • 1 - Intro • 2 - Placement Snapping • 3 - Rotation Snapping • 4 - Scale Snapping • 5 - Vertex Snapping Section 11 - Tags and Layers • 1 - Introduction • 2 - Creating and Assigning Tags • 3 - Creating and Assigning Layers Section 12 - Cameras • 1 - Intro • 2 - Clear Flags and Background • 3 - Culling Mask • 4 - Projection • 5 - FOV and Clip Planes • 6 - Viewport Rect and Depth • 7 - Rendering Paths • 8 - Target Texture • 9 - Skybox • 10 - Multi-Camera Setup Section 13 - Character Controllers • 1 - First Person Controller • 2 - Third Person Controller Section 14 - Lights • 1 - Introduction • 2 - Light Types • 3 - Light Color and Intensity • 4 - Light Cookies • 5 - Shadows: Intro • 6 - Shadows: Types and Strength • 7 - Shadows: Resolution • 8 - Shadows: Bias • 9 - Shadows: Quality Settings • 10 - Lens Flares • 11 - Render Mode • 12 - Culling Mode Section 15 - Lightmapping • 1 - Overview • 2 - Object Panel • 3 - Bake Panel • 4 - Maps Panel Section 16 - Terrain • 1 - Introduction • 2 - Terrain Resolution • 3 - Terrain Sculpting Tools • 4 - Painting Terrain Texture • 5 - Painting Trees • 6 - Painting Details • 7 - Base Terrain Settings • 8 - Tree and Detail Object Settings • 9 - Wind Settings • 10 - Terrain Collider Section 17 - Terrain Toolkit • 1 - Overview • 2 - Voronoi • 3 - Fractal • 4 - Perlin • 5 - Smooth • 6 - Normalise • 7 - Thermal Erosion • 8 - Hydraulic Ersosion • 9 - Tidal Erosion • 10 - Wind Erosion • 11 - Painting Erosion • 12 - Texture Overview • 13 - Texture Slope • 14 - Texture Height Section 18 - Particles • 1 - Introduction • 2 - Emission, Energy, & Size • 3 - Linear Properties • 4 - Tangent and Angular Velocity • 5 - Remaining Ellipsoid Properties • 6 - Mesh Emitter Unique Properties • 7 - Particle Animator - Color • 8 - Particle Animator - Local Rotation Axes • 9 - Particle Animator - Size Grow • 10 - Particle Animator - Forces • 11 - Particle Animator - Damping • 12 - Particle Animator - Autodestruct • 13 - Particle Renderer - Materials • 14 - Particle Renderer - Particle Orientation • 15 - Particle Renderer - UV Animation • 16 - World Particle Collider • 17 - Arc Welding System - 1 • 18 - Arc Welding System - 2 • 19 - Arc Welding System - 3 Section 19 - Trails • 1 - Overview • 2 - Setup and Shape • 3 - Trail Color • 4 - Min Vertex Distance and Autodestruct Section 20 - Physics • 1 - Intro • 2 - Rigid Bodies • 3 - Constant Forces • 4 - Primitive Colliders • 5 - Mesh Collider • 6 - Creating Complex Colliders • 7 - Wheel Collider • 8 - Character Controller • 9 - Fixed Joint • 10 - Hinge Joint • 11 - Spring Joint • 12 - Character Joint • 13 - Configurable Joint • 14 - Cloth Setup • 15 - Cloth Flag • 16 - Cloth Beachball • 17 - Cloth Tearable Sheet Section 21 - Audio • 1 - Audio • 2 - Audio Files • 3 - Audio Lister and Audio Source • 4 - Audio Reverb Zones • 5 - Audio Low Pass Filter • 6 - Audio High Pass Filter • 7 - Audio Echo Filter • 8 - Audio Distortion Filter • 9 - Audio Reverb Filter • 10 - Audio Chorus Filter DOWNLOAD: http://www.filesonic.com/file/2347081901/3...ntals.part1.rarhttp://www.filesonic.com/file/2347081911/3...ntals.part2.rarhttp://www.filesonic.com/file/2347081921/3...ntals.part3.rarhttp://www.filesonic.com/file/2347081931/3...ntals.part4.rar =-=============================== http://www.wupload.com/file/308531655http://www.wupload.com/file/308531656http://www.wupload.com/file/308531657http://www.wupload.com/file/308531658

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